Design, Create, Prototype and Test creative VR games.
Technical Game Designer
Gameplay Programmer
Hey there! I'm Rick and I'd like to introduce myself shortly.
I'm a Technical Game Designer with a background as Game Programmer.
I've always been a natural problem solver, and I love tackling challenges in my work.
Logic way of thinking.
Outside of the box.
Great Pattern recognition.
Most recent experience with UE5 and blueprinting. Not much C++, but I know my way around with C# in Unity.
Besides Technical Game Design
I've worked on
- Animation Flow in gameplay
- User Experience & QA
- Combat & Enemy Design
- Audio Implementation
Being a supportive and cooperative team player, fostering a positive work environment, and striving to improve the overall quality of the game through my contributions and willingness to assist others.
I enjoy communicating with others about problems and their solutions. I respect someone else if we disagree and I'm not afraid to express myself to others.
Not afraid to learn a new tool and love to figure out how other games have succeeded and what elements we can use tweak to create a better player experience.
During and after work I enjoy bringing some laughter to everyone. A happy mind is a healthy mind.
Assure that players are not questioning the usage of the mechanics. I usually get the results by deep QA testing.
Design, Create, Prototype and Test creative VR games.
Create, revamp and organize city-based company outings.
Additionally, work as game host in front of big groups.
Festivals, Business Events, Company Parties, and big events as Vrienden van Amstel Live / KLM Open
Porting a released game to foreign VR headsets, prototyping gameplay.
Bachelor of Science - Creative Media and Game Technologies / International Game Architecture and Design (CROHO-code 30036)
Discontinued because they didn't have clients that met my expertises.
Attended with our student game 'The Seminary of Sight'
Private reasons, but were able to show our game 'The Seminary of Sights'
Registered as company with the intention of releasing our game 'The Seminary of Sight'