Rick Ruiten

Technical Game Designer

Gameplay Programmer

Rick Ruiten

Technical Game Designer

Gameplay Programmer

Arizona Sunshine 2

  • Company: Infinity Interactive + Vertigo
  • Role: Technical Designer
  • Year: '22
  • Game Engine: Unity + Custom Tools

During my work at Infinity Labs we worked together with Vertigo on Arizona Sunshine 2. Although I can't say much yet on the project, I can desribe my work as creating levels with the tools they gave us. 

With bi-weekly meetings and strict guidelines on how the levels should look, play and feel we managed to create a few levels. Although the quality and teamwork was great, Vertigo had to cancel our collaboration due to higher orders. 

I can describe my job as :
- Creating Levels with the given assets. 
- Use their tools to help setting up events and interactions.
- Improving performance in the level with LODs and Lighting.