During my work at Infinity Labs we worked together with Vertigo on Arizona Sunshine 2. Although I can't say much yet on the project, I can desribe my work as creating levels with the tools they gave us.
With bi-weekly meetings and strict guidelines on how the levels should look, play and feel we managed to create a few levels. Although the quality and teamwork was great, Vertigo had to cancel our collaboration due to higher orders.
I can describe my job as :
- Creating Levels with the given assets.
- Use their tools to help setting up events and interactions.
- Improving performance in the level with LODs and Lighting.