At Infinity Interactive we are currently working on our own IP, An action-adventure VR arena fighter. The game is set on multiple worlds and will see the player fighting many different enemies. During my time as a Technical Designer on this project I focussed not only on gameplay, but also on systems, animations, user experience, audio and Quality Assurance.
Some examples that I’ve worked on are :
– New systems that control the haptic feedback during the game.
– Combining Animation Flow and Gameplay while maintaining UX.
– Prototyping new sets of skills and enemies.
– QA testing for all disciplines.
– Combat designing, protoyping and tweaking.