Rick Ruiten

Technical Game Designer

Gameplay Programmer

Rick Ruiten

Technical Game Designer

Gameplay Programmer

Snowed Under

  • Company: Student Project
  • Role: Technical Designer
  • Year: '19
  • Engine: Unity

Snowed Under is a short 3D adventure game where you have to struggle through the snow to get to your family in time before the outrageous snowstorm brings you back to where you’ve started. 

Snowed Under takes place in a world covered in snow and ice where you can try to find a way to your family by using the world and the mechanics in your advantage. Our design goal has always been to tempt the player to cause the phenomenon called ‘intended emergent gameplay’. 

Intended Emergent Gameplay comes from gameplay that has been designed to cause Emergent Gameplay. This form of emergent gameplay is planned but always comes in unexpected forms.

As a Technical Designer I focused on getting these systems to work together without controlling too much how the player is allowed to play the game. Together with some small shaders and tweaking gameplay it became a nice proof of concept for the start of my career.