In the cosmic horrorgame ‘The Seminary of Sight’ you embark on the divine journey of a priestess as she follows her God through the dark depths of space and time. This journey brings her to the Seminary of Sight, a holy place built by her God among the bright
stars, God’s ever-watching and judging eyes. The seemingly abandoned seminary houses cosmic nightmares, the blinding ones, hellbent on stopping the priestess on her travel to the Highest Place.
We wanted to focus on a small, polished vertical slice with a team of 14+ students.
As a Technical Designer it was my job to create prototypes of the mechanics and create levels around the mechanics. With focus on QA, Audio Implementation, and User Experience we ended up with creating a 15 minute vertical slice.
We went for personal development to GDC in San Francisco and managed to show our game to a bunch of people and got some great feedback.